Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Sep 04, 2005, 08:58 AM // 08:58   #21
Desert Nomad
 
Ultimate_Gaara's Avatar
 
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
Advertisement

Disable Ads
Default

I know an easyer way to do it.. however i promised to never tell what it is so it does not get fixed... Im sure its not a big secret but if you know it please do not post it here for Anet to see

Legitly this mission is not hard, all it requires is 5-6 good people who actualy know what they are doing... one way i know of success was with a group of 5. Old strat, 1 person on one side for both pults (ele or rangers) other eles and rangers on bridge over door, monks and warriors in middle. 9 out of 10 (ok so its actualy only been 4/4 times) times my team uses that we do not lose.. everyone just has to know what they are doing this mission is as easy as pie and very fun
Ultimate_Gaara is offline   Reply With Quote
Old Sep 04, 2005, 09:43 AM // 09:43   #22
Krytan Explorer
 
Join Date: Aug 2005
Default

Quote:
Originally Posted by Druids Arrow
Important thing is to have 3 monks. Yes 3.
Could anyone please tell me why the Guildwars Community insists on creating their own nemesis? Especially on one side it is begging for atleast 2000 monks for a team and on the other hand it constantly screams nerf the monks...
Is it for the large number of run monk 105 copycats that barely know how to play their character or why do people cry for so large amounts of monk. No they are NOT needed. Not at all. Begging for more than 2 monks in PVE just shows an awful lack of skill and communication.
This thing gets me furious everytime i hear it. With every lousy 3 Mo / 3 Ele / 2 War group i see that states this group is the way to be and the only way to complete the game with. And sorry if i offend anyone, this is a very poor and sad level of skill you brought there. Variety is the key to playing PVE AND PVP (or trendwhoring...), so why do so many insist on the same failing tactic over and over again when all they achieve by doing it is running against walls, getting laughed at and crushed by both... PVE and PVP? I just don't get it, might be my mistake. I don't know. But when i see a tactic fail, and especially fail miserably i change it. However most people in Guildwars just keep bashing their heads against the wall just because "it worked once".
Sure you might get lucky and break through the wall. Big deal. You've just skipped your most important lesson in Guildwars and will now be running against the next wall which is either the next mission or UW or whatever.
Funny, isn't it? To see most of the UW Teams cutting through Aatxes and Darknesses and then see them fail as soon as they hit the Chaos Planes. Why? Just because their typical copied Team Setup just won't and will never work there and there is no guide to underworld yet from which they can copy their solutions.
Kampfkeks is offline   Reply With Quote
Old Sep 04, 2005, 10:26 AM // 10:26   #23
Ascalonian Squire
 
Lemmy's Avatar
 
Join Date: Aug 2005
Default

People? This mission is quite easy, I do this with henches, see:

http://img336.imageshack.us/img336/6492/gw0828zc.jpg
Lemmy is offline   Reply With Quote
Old Sep 04, 2005, 11:36 AM // 11:36   #24
Ascalonian Squire
 
Join Date: Sep 2005
Guild: Omegas Wrath
Profession: R/Me
Default

Thunderhead keep is one of the hardest missions i know, i did it first time with the beacons lit but i know from my guilds complaints and my subsequent failed efforts too aid them that this is one hell of a hard mission. My only tip is to try and take a couple of E/Mo players, these characters are the highest priority to the enemy AI ( I know they have priorities because i have regularly seen AI enemies run straight past me en route to the party monk while a pump some serious ranger damage into them), hopefully these characters would keep the AI attentions away from the king, his death being the main failing point of the mission.
Terra Rayne is offline   Reply With Quote
Old Sep 04, 2005, 02:15 PM // 14:15   #25
Academy Page
 
medikamen's Avatar
 
Join Date: Jul 2005
Location: Lyon, FRANCE
Profession: Mo/Me
Default

Quote:
Originally Posted by Lemmy
People? This mission is quite easy, I do this with henches, see:

http://img336.imageshack.us/img336/6492/gw0828zc.jpg

that's because henchies are smarter than the average player
medikamen is offline   Reply With Quote
Old Sep 04, 2005, 02:32 PM // 14:32   #26
Ascalonian Squire
 
Join Date: Aug 2005
Guild: The Patriotz
Profession: Me/N
Default Get a mes

u definately need a mes for this mission cos backfire rapes the murssaat eles and empathy is wearing on the jades, also they can hold off quite a few people if the king is being attacked and monks are takina while to get ther
Uncle Goldfish is offline   Reply With Quote
Old Sep 04, 2005, 03:13 PM // 15:13   #27
Frost Gate Guardian
 
asd334's Avatar
 
Join Date: Jun 2005
Guild: Black Rose Sanctuary
Profession: N/Me
Default

i beat it with my necro/Mesmer its not that hard
asd334 is offline   Reply With Quote
Old Sep 04, 2005, 08:13 PM // 20:13   #28
Frost Gate Guardian
 
The Mighty Toe's Avatar
 
Join Date: Aug 2005
Guild: Dolus Of Amicitia
Profession: E/R
Default

Yes Thunderhead Keep is hard, but think of the reason why; Joe Shortcut, hires a runner from Ascalon to Beacon's Perch, then another to Droknar's. Once there, he asks his guildmates to help him get to Ring of Fire, to get Elites. They agree and run him through Ice Caves and Iron Mines. But, when they come to Thunderhead, they have a problem; the entire party is needed to fight mobs and defend King. Thus, Joe is left out of the party until he learns to fight.

The alternative reason is that Thunderhead separates the good players from the bad, like Ascension should do.

Here endeth the lesson
The Mighty Toe is offline   Reply With Quote
Old Sep 04, 2005, 08:19 PM // 20:19   #29
Frost Gate Guardian
 
 
Join Date: May 2005
Location: Mission Viejo, Ca, USA
Guild: kNiGhTmArE LEGion
Profession: W/R
Default

It's just a matter of team work. This is what we did. we have 2 monks in the group, 3 warriors, 1 necro, 1 ranger, and 1 ele. have 1 monk and 1 warrior stay w/ Jalis to keep him alive. The rest fight the invading enemies. Most of the failure of this mission is that Jalis was killed. I am sure most of you are capable in fighting the enemy so just try to keep Jalis alive. When fighting, try to pick just 1 target at a time. that will make the fight easy. don't go attacking different targets coz it will take a long time for 1 player to kill a Mursaat or Jade.
Jigs is offline   Reply With Quote
Old Sep 04, 2005, 08:21 PM // 20:21   #30
Ascalonian Squire
 
Join Date: Aug 2005
Location: NC
Guild: Tourted Souls
Profession: E/Mo
Default

Took me 30 $#%$# tries to do it! I finally did it with 6 ppl. You can do it!
Hell Zell is offline   Reply With Quote
Old Sep 04, 2005, 10:42 PM // 22:42   #31
Lion's Arch Merchant
 
berko's Avatar
 
Join Date: Jul 2005
Location: Canada
Profession: N/Me
Default

First time I beat it with my Warrior in 5'th try. Second time I beat it in first try with my monk. You do not need 3 monks, 2 is more than enough (last time it was me and Mhenlo).
Try to take the position of the group leader and basically just tell people what to do. If you have someone who already beat the mission even better, because you can coordinate everyhing with them. Cooperation and Focus Fire is the key here.
Two Casters on the catapults are of great help since they can dramatically reduce the number of mob that comes your way.
berko is offline   Reply With Quote
Old Sep 04, 2005, 10:52 PM // 22:52   #32
Jungle Guide
 
JMFD's Avatar
 
Join Date: Apr 2005
Guild: Looking...
Profession: E/
Default

Its doable.

I'm known in my guild as "the one who can do thunderhead" and get called upon to help peops through the mission.

All you need is a viable plan, and people to follow it. Take party leader role, Filter people via basic intelligence, (my usual example is pst for invite and don't let any blind invites in). Inform people that if they do not follow your plan, you will leave, and the group will fail. (Best using a monk to back that up).

Explain whatever plan you wish to use in advance, and then again as you get to the keep. Say "gj" or similar as you progress, make the team feel wanted
JMFD is offline   Reply With Quote
Old Sep 04, 2005, 11:11 PM // 23:11   #33
Lion's Arch Merchant
 
M3lk0r's Avatar
 
Join Date: Jul 2005
Profession: R/Mo
Default

I just finished it with my ranger and henchies, wasnt all that tough. But I should mention that the 3-4 times I tried with human players, I didnt even get as far as to defend the damn castle.
My build if you're intrested:-
Trapper Ranger
13 Expertise (11 +1 +1)
9 WS (8+1)
10 Marks (9+1)
8 Healing

Penetrating Shot / Distracting Shot
Oath Shot {Elite}
Barbed Trap
Flame Trap
Whirling Defense
Troll Unguent
Infuse Health
Rebirth

Watcha Do - Whirl Def your way into the middle of enemy groups, plant traps, Oath Shot once, plant traps again if req. When the king starts tanking, hit Troll once and then Infuse Health. well.... its not rocket science is it?

Quote:
Originally Posted by Massassi
3 from the left door and 3 from the right door over and over for like 1/2 an hour, WTF kind of seige is that any way?
"Alright men, there are eight humans in there. We outnumber them about 300 to 1 and the man we realy want to kill is standing in the open ontop of a wall, perfect target for long range assault. So, lets all proceed inside in groups of three serperated by two minute intervals."
"Sir,yes,Sir!"
"Hey, slow down! Walk don't run!"
Hohoho, very true

Last edited by M3lk0r; Sep 04, 2005 at 11:16 PM // 23:16..
M3lk0r is offline   Reply With Quote
Old Sep 05, 2005, 03:11 AM // 03:11   #34
Frost Gate Guardian
 
Join Date: Sep 2005
Guild: Midnights Revenge [MiRe]
Profession: Mo/Me
Default

I might add that a protection monk can work wonders for dealing with the King's habit of dying.

My group split in two and we managed just fine. I think one warrior died because he decided to run out into the middle of things when the other monk was AFK, and I decided that running all the way out there wouldn't be beneficial to the goal.
Iere is offline   Reply With Quote
Old Sep 05, 2005, 06:14 AM // 06:14   #35
Frost Gate Guardian
 
octaviancmb's Avatar
 
Join Date: May 2005
Profession: Me/
Default

It's really not that hard. I think what most PUGs fail to do is aquire a Mesmer (few of them realize the power of the class, alas, and there's great ignorance surrounding them, even as late as Thunderhead Keep). A guildy of mine needed help with the mission tonight, so I mapped over and we ran it with henchmen. He was a Wa/Mo, my primary is a Me/Wa, and we used: Cynn, Devona, Mhenlo, Eve, Lina, and Little Thom...oh, and of course King Jalis Ironhammer. Mad props to you, Jalis! You rock. Note that neither of us had any healing skills, but my guild comrad was using a hard res (he had to use it...once, I think).

Simply with the henchmen AI, we beat the thing. No balistas needed, no special tactics needed, no gate exploit needed, and we even got the Monk boss *along with* a regular Mursaat Monk. He thought we'd surely lose then, but he apparently forgot I was a Mesmer , and Mesmers own.

If I had it to do over with him, I'd have suggested Durham instead of Little Thom. Not that it would have made a huge difference...

Here's the screen cap, sorry for the low quality.
Attached Images
File Type: jpg gw029.jpg (77.5 KB, 56 views)
octaviancmb is offline   Reply With Quote
Old Sep 05, 2005, 06:16 AM // 06:16   #36
Frost Gate Guardian
 
Zubrowka's Avatar
 
Join Date: May 2005
Default

Remove hex and mend ailment work wonder too. The mission is pretty easy with one healing and one protection monk. I have seen many a party failing with two healers on the other hand.
Zubrowka is offline   Reply With Quote
Old Sep 05, 2005, 06:17 AM // 06:17   #37
Frost Gate Guardian
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by Scorpion Boy
Hey

I tryed Thunderhead for several times with my N/Me and we just keep failing even with the best party's ever we just keep failing it. I only made it with my warrior after exactly 37 tryes. I hope more ppl think the same about thunderhead as me so we can work out a plan or let Anet do something about it.

Greetz boy

I did this on my first attempt with w W/R.

At the end we just sat int he middle of the courtyard and killed anything that entered, we also activated teh bonus right form the start, and never suffered. Just stand in the middle and let no one past, do't run around don't separate, This makes the life your your healers easy, it also means other AoE protections can be used.
gabby2600 is offline   Reply With Quote
Old Sep 05, 2005, 06:30 AM // 06:30   #38
Krytan Explorer
 
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
Default

I like Thunderhead Keep because its the only mission that forces you to play at its own pace.

With all the other missions, you can kill, rest, regroup, etc, and take your time. There's no urgency.

I was in a semi-efficient PUG in Keep, and we had to panic-rush around to defend each doorway, just stopping each group in time etc. Great fun, and we won in the end.

Granted, a very efficient team might mop up quickly and stand around bored until the next group, but that's the price we pay I guess.
Rieselle is offline   Reply With Quote
Old Sep 05, 2005, 09:16 AM // 09:16   #39
Krytan Explorer
 
Ashley Twig's Avatar
 
Join Date: May 2005
Location: germany
Guild: Guild Of Openhearted Deeds
Profession: R/Mo
Default

Quote:
Originally Posted by Ultimate_Gaara
I know an easyer way to do it.. however i promised to never tell what it is so it does not get fixed... Im sure its not a big secret but if you know it please do not post it here for Anet to see
Now, that you mentioned a secret, aNet can check logfiles to see what you're talking about.

But the way I see it, that little advantage doesn't help too much.
Ashley Twig is offline   Reply With Quote
Old Sep 05, 2005, 10:39 AM // 10:39   #40
Krytan Explorer
 
Arcanis Imperium's Avatar
 
Join Date: May 2005
Guild: nova
Profession: Me/E
Default

I'm still trying to beat this piece of crap, but no I dont think it should be changed.

This mission is hard, and it takes teamwork. You really can tell what morons are in this game when you watch a tank and a monk aggro everything in the Keep one after another, with no rest inbetween. Like my last group...

Anyway, I'm trying to get a Guild's help with this, because I cant find any good user groups, and my Guild doesnt have enough members this far yet.
Arcanis Imperium is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Thunderhead Impossible Keep RTSFirebat Explorer's League 201 Aug 19, 2006 02:07 AM // 02:07
Advice for Thunderhead Mission? Wraparound Questions & Answers 13 Nov 22, 2005 01:33 AM // 01:33
Thunderhead Mission Help Shaw Shank Explorer's League 14 Sep 20, 2005 05:37 PM // 17:37
Where is thunderhead keep mission?! cece0808 Questions & Answers 10 Jun 29, 2005 10:13 PM // 22:13
garath mission impossible ? Jab Explorer's League 1 May 15, 2005 03:24 AM // 03:24


All times are GMT. The time now is 02:31 AM // 02:31.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("